Well, this finally happened. After years of console specificity, The last part of us 2 remasters Officially landed on the PC – and yes, it brought emotional damage with it. But apart from crying in your keyboard (again), I was itching to see how much the mischievous dog work performs on a beef desktop. Because let’s face it, the cinematic story is great and all … but only if it does not stop the middle zombie jump-kerner.
Now, before we dive, it is worth shedding that Sony provided me with a review code The last part of us 2 remastersAnd I put a good part of the time through my pace. What is worth it, naughty dogs and porting wizards (with a little help from the previous efforts of Iron Galaxy in the niches and nixx clearly learned one or two things from the previous ports, and they have packed it with a lot of thoughtful couples. But how well the game really goes on? Are there scenes as the story of the jaw story as the scene? And what happens when a clicker full 120fps glory does the lungs on you? Let me walk through the breakdown of your intense performance The last part of us 2 remasters On PC.
Sports Settings and Features
One of the largest trade-offs when switching to PC gaming from the console is to sit through a shader compilation before the fun starts. But honestly? I will happily take a few extra minutes to the startup, which meet at the scene and performance. And boy, The last part of us 2 remasters In fact, he bows into that freedom. If you are like me and like to have almost the same sliders to play to play the game, then you are going to do a field day here.
UI, with its neatly organized submens, reminiscent of the earlier work of Iron Galaxy, but with a new coat of paint. Classic settings such as the quality of the texture, the shadow resolution, the level of expansion and the surroundings are all present. Want to decide how crispy those clickers look? Or how far the world goes before turning into a blurred fog? Is on it.
But there were really new additions that affected me. The DLSS frame generation for NVidia GPU users is a total game-shineer-to boost frameratches without much compromise on. Dynamic resolution scaling is another welcome option, when the GPU helps to make the frame out dubbing when sweating.
There is also additional love for shade on PC. Screen space shadows, which were not even on the PS5, add subtle but immersive depth in the world. You will see things like shadow under the fence or the way the character interacts with a more grounded manner with the silhouette light sources. And contact shadows look cleaner, especially during close-up character moments.

If all of this looks heavy, the game offers the preset-from less to ultra-and yes, a steam deck is a preset baked right in. It is great to see a ready-made-made profile that balances the scene and performance for a handheld play. Big victory there.
performance analysis
Okay, how this animal performs, time to spread beans on it! For my initial test, I ran away The last part of us 2 remasters On a very powerful setup – an AMD ryzen 9950x3D and a NVidia RTX 5070 Ti. I thought, let’s start at the top and see how far we can push this game before diving into more budget-friendly systems.

In 1440p Ultra Settings, the game was actually held well. I was watching the Framrates comfortably sitting around 160 FPS, depending on what was happening on the screen. Passing through cool forest paths? Smooth as silk. Explosive shootouts in dense areas? Still solid, although some dips occurred in the 130s. In addition, it was in native settings. With dlaa being capable, and set for DLSS quality, I was able to push on 188 FPS. However, if you are on the 240Hz refresh rate monitor, you may also want to enable the DLSS frame generation. While there is no support for the multi -frame generation (yet), I managed to squeeze 234 FPS on average with DLSS FG competent.
setting | 1440p | 4K |
Indigenous (only TAA) | 160 | 95 |
DLAA + DLSS (balanced) | 194 | 152 |
DLAA + DLSS (Quality) | 188 | 133 |
Dlaa + dlss (balanced) + frame gene | 234 | 155 |
Proceeding on 4K Ultra Settings, the game basically moves on a smooth 95 FPS with TAA, although in some examples it falls to about 85 FPS. Enabling Dlaa and setting DLSS on a balanced profile jumps up to about 152 fps on average. However, I am not quite a fan of that experience, as the overall image looks a bit sharp. It seems better to switch to the DLSS profile for quality, with FPS looks a slight decline for about 133 FPS. Thankfully, you can then enable the DLSS frame generation to push the performance back to about 155 FPS, without compromising visual quality.

He said, everything was not innocent. I ran into some minor hiccups – some topical cold, in a few moments where Elli’s hair started behaving as if it had a brain of its own, and the light used to look a little bit … very clean. But they were brief, and most of them corrected themselves in seconds.

I will also add that the game does not require Playstation Network account, which is very good for those who just want to dive and play. But whoever chooses to connect their PSN with steam or epic, you unlock some bonuses such as a cool “intergalactic” jacket for Ellie and even the PlayStation Trophy on PC. Oh, and 50 marks for in-game rewards.

Further, I will test the game on more mainstream setup, such as laptops, handheld and entire nine yards. But based on this initial experience, I am really optimistic. With all the settings on the offer, it seems that most players should be able to dial to something that works well for their machine.
Game review
Yes, I know this is a review of a performance, but can I just take a second that this game is how good? The last part of us 2 remasters Does not pull the punches. It is cruel, heartbreaking, and you question every decision on the way.

You will play both asli and AB, navigating your own journey through each world, which are terrible and tragically beautiful. Emotional weight is very large – but therefore the effect of good performance on the gameplay. During the sequences secretly, the high frimits made my movements feel more sensitive. A smooth 100+ FPS actually helped me dodge those headshots or time. Trust me, when you are in a panic and try to avoid a charging infection, you want every frame to work in your favor.

And the gradation? This is a stunner. The rain tricks off jackets, light filters through broken windows, and facial animations nail those subtle manifestations in cool views. By running it in ultra settings, I am allowed to soak in every serious corner of this world without the same bottleneck immersion. Whether it is cinematic cutting or heart-pounding, smooth performance makes everyone feel better. This not only the scene, but also elevates the emotional punch behind every moment.
Decision
So, what is the last word? The last part of us 2 remasters There is a magnificent port on PC. It takes one of the most emotionally intensive sports of the last decade and gives it full PC treatment – twick with tons of tones, support for steam deck, and performance (at least on high -end hardware) seems excellent.

There are some small rough spots- Minor visual bugs and topical hiccups- but they are not found in the way of overall experience. Whether I was secretly through stressful encounters or soaking in a terrible grand atmosphere, the game was held like a winner. In addition, “no returns” adds even more replay values besides roguelike mode, and I can’t wait to dig in that more. Long story short, if you are a PC gamer who remembers it on the console, or just want to experience it again in butter-moth glory, The last part of us 2 remasters It is fully worth it on PC. Just make sure your rig is designed for emotional (and graphical) rollercoster.
Editor’s rating: 8/10
Professionals:
- Comprehensive graphics settings and adaptation options
- DLSS and Dynamic Resolution Support for Smuth Gameplay
- Good performance on high-end hardware
- Part 1’s PC Port Importantly Better Launch
Shortcoming:
- Topical stores and minor visual disturbances
- Frame time spikes and loading hiccups
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